Wednesday, January 28, 2026

Dan Hansen's Wall Street Wrangler Graphics

Dan Hansen loved games, both board games and video games. Sometimes when we met together he'd propose that we collaborate on creating a game ourselves. Wall Street Wrangler was one concept we'd return to from time to time. We'd white board ideas, list concepts we'd aim to integrate and give assignments to one another. Often I would do research, he would do design.

Dan's vibrant game board and mobile app were always stunning—intricate maps, whimsical characters, and layered worlds. These are examples of how he made everything richer.

For the game boards we would discuss layouts. Should they be basic,
like Sorry or Monopoly. Dan favored hexagon designs and complexity.
These are examples he produced using the DALL-E AI app.




Click game board images to enlarge.

One of the board games Dan created was called Nations at Play. His aim was to create a game that would teach economics. The game mechanics incorporated adjustable income tax, interest rates, inflation and the debt of competing nations the players are rulers of.  Using ChatGPT he developed a system that takes heavy calculations out for the players by means of representative tokens or place markers which have easy to understand protocols.

Objective: To grow and prosper your nation, while managing your economy through the challenges of income tax, interest rates, inflation, and debt. The player with the most Prosperity Points (PP) at the end wins.


The ultimate aim was always to have fun, but playing these games would also teach you how the world really works.


Another game we worked on was called The Game of Influence. But that's another story.

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RELATED LINKS

The Wit and Wisdom of Dan Hansen (Part 1)

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