Showing posts with label #dqcp. Show all posts
Showing posts with label #dqcp. Show all posts

Tuesday, September 20, 2016

Tech Tuesday: Kathy McTavish and the #DQCP Winding Down at 3 West

The duluth quantum computing project completed its eighth week Saturday. The stated theme for this last week of the project: Contested Landscapes. The reading list (which you can check out here) begins with a set of links related to cyberspace and the cyborg, diverse futurisms, accessibility, open source/creative commons, Net freedom, privacy, consent, Net activism, data mining and Big Data. Underneath each of these topics are sup-topics and were you to work through the eight weeks of readings that Kathy McTavish has assembled. 

When Kathy McTavish announced this latest creative venture it seemed even more abstract and undefined than the usual conceptual projects she's been involved with. In addition to the dozens of conversations that took place in the space involving more than a hundred people, other artists came to utilize the room, to set up easels atop drop cloths, to let their own imaginations take flight.

On Saturday, while others were discussing Donna Haraway's Cyborg Manifesto and Octavia Butler's genderless cyborg sci-fi, artists like Elizabeth Kuth and Kathryn Lenz were producing imaginative works in their own claimed spaces. 3 West on Superior Street was awhirl with creative energy. 


At the beginning of the eight weeks the space looked fairly barren. Stone walls provide a European elegance uncharacteristic of contemporary sheetrock interiors. Folding tables, a few laptops projecting digital animations, a coffeemaker, miscellaneous snacks, chalk and writing implements, paper of various textures -- a room more functional than decorative at the outset. By this past weekend art of all kinds could be found hanging about here. That feature was not what I expected, and turned out to be a nice surprise for me.

Kathryn Lenz produced this work during the eight weeks.
What I anticipated was an exploration of code and "the landscape of networks, hypermedia navigation, geolocative storytelling, generative algorithms and community authorship." I likewise anticipated getting challenged in my thinking. What I did not expect was a community of people using the space in tangential explorations of their own creative spaces. It proved to be a nice surprise.

When I looked back at the "course description" I found that this "collaborative installation of the participants work" was indeed verbally outlined in the beginning. I just had not seen how all this would come together. The pictures here hint at some of that.

Elizabeth Kuth was here.
My only regret is that I didn't have the opportunity to participate more. Fortunately, for those unable to attend the reading lists that accompanied our discussion topics were extensive. Click on each item in the topic list and you'll discover plenty of links to explore and material to sink your mental teeth into. History of intelligent machines, the people who built the technology that makes up our world, the artists who infused it with imagination and the possibilities of what lies ahead were all encompassed in this brief span of time. Take a trip into the rabbit hole and see what you find. Art, science, philosophy, technology, esoterica and just plain cool, all the disciplines flowing in and out of one another... it's something akin to a bold, new cosmos. Keep art in your heart and it will help you hold on to your humanity as you become subsumed in it.

Last Thought: As an artist, what's your take on how technology is being used today? Let me know in the comments.

Neural nets?
Kathy Mctavish: Thoughtful moment during an intriguing discussion. 
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It should be noted that this project has been sponsored by the Duluth Art Institute which will be hosting the opening reception this Thursday 5-7 p.m. at the Depot for three new exhibitions that will kick off this week: Fragments/Memory (Adam McCauley), Rust and Flow (David Asher Everettt) and From the Basement (Brett Kusterman). Learn more.

EdNote: The duluth quantum computing project was made possible in part by the voters of Minnesota through a grant from the Arrowhead Regional Arts Council, thanks to a legislative appropriation from the arts and cultural heritage fund.

Friday, September 9, 2016

Local Art Scene: Invitation for Vendors/Crafters for the Superior Christmasmarket -- Plus Three Items of Note for Today

If you've ever been to the Board of Trade Building in Superior (think Red Mug or now the Spirit Room), you've probably noticed the open park kitty-corner across the street at the corner of Hammond and Broadway. It's become an art-centric "peoples' park" of sorts, with occasional arts and music fairs. These past several years in December there is a Christmas Market set up where local artisans, vendors and craftsfolk assemble to sell their wares. The festive scene includes a bonfire, so customers can be kept warm and refreshed.

The space has a scenic Christmas card feel, with bright colors and all the trimmings you might find on an old-fashioned Scandinavian Christmas carnival.

This week I received notice that Vendors and Crafters are being sought for the Seventh Annual Christmasmarket in the Community Garden. Because of the good response of the last six years they will do it again.

Times are:
Saturday, 3 December, 10am until 7pm.
Sunday, 4 December, noon until 5pm.
Saturday, 10 December, 10am until 7pm.

Two years ago there was less snow than other years.
Some huts or gazebos will be provided. If you have your own gazebo please feel free to bring it with you. It should be decorated in a festive though. Imagine this space as a life-sized "living Christmas card."Electricity will be provided, but you will want to bring your own heater - if you have one - gas preferred. (Remember, this is December in the Northland.) They will have a huge bonfire as well as hot apple cider and cookies.

St. Claus will be there also with his elf "Niki".
The fee will be $25.00 for the first weekend and $15.00 for the second Saturday.
If you need further information, please contact Heike McDonald at 218-590-2429

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Events today include...
2nd Friday Art Crawl, Duluth Fine Pianos, 405 E. Superior Street Zentangle (R) from 6-8 p.m. Inspired Art by Esther Piszczek, CZT, including the patterned upright piano featured in Lola Visual's art documentary Life & Art Entangled. Free parking available behind the building after 5:30 p.m.

duluth quantum computing project, 3 West Superior Street in Duluth. It's grown into a multi-media creative space, with discussions and interactions about the merging of our visual arts and digital worlds. Today's theme will be drawing. Here is a page with links to articles and preparatory readings. This is a DAI event, spearheaded by Kathy McTavish. Friday hours: Noon till 6:00 p.m.

The Superior Council for the Arts is having a closing reception for their gallery in the Board of Trade Building. Come celebrate the many great memories created in this space. 5-7 p.m. tonight.
Twin Ports Social Media Breakfast, 7:30 a.m. to 9:00 a.m. Today's meeting is at the Damiano Center in about an hour. Details here.

No doubt there's plenty I've missed... music, theater and the arts here in the Twin Ports can be pretty vibrant. Get out and be part of it.

Saturday, August 27, 2016

#dqcp - alice in wonderland ::: hypermedia ::: the cross-sensory house of mirrors

Yesterday I spent another hour and a half at the Duluth Quantum Computing Project @ 3 West, an informal setting designed to stir discussion and stimulate a deeper dive into the complex and mysterious realms of cyberspace and digital technology. The theme for this week's discussions and interactions is: alice in wonderland ::: hypermedia ::: the cross-sensory house of mirrors

Here's an excerpt from the project's discussion springboard:

How do we navigate this wild space? How do we map stories onto this web? We have the tools to move about in a geolocative context ... Our stories can be mapped to place ::: accessible through location ::: existing on a map. (one can't help but see maps then through a fictional lens ::: constructed boundaries ::: colored shapes and borderlands). What does time look like in this context? Is a story's temporal arc completely dependent on the "reader's" movement through a physical space?

Navigation ::: revealing all of the corners of a story becomes an explicit challenge for a writer in this context. Linearity dissolves into trees ::: into graphs ::: into the infinite canvas. The writer defines temporal, spatial, social relationships ::: the set of axes that describes the story space ::: the navigation ::: the compass. A reader has a new power ::: a new agency ::: they become another character. The reader becomes a game-player ::: a part of the action. What is their role? narrator ::: writer ::: geographer ::: cartographer ::: investigator ::: the boatman? The reader becomes an actor (first person? second person? third person ?) do they become a story layer for future readers to encounter? do they leave their trace?

mctavish.io/dqcp/hypermedia1.html

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B&W by Adam McCauley, who will soon show at DAI
As I arrived Friday noon four employees from the ARI, a local tech firm, stopped in to catch a feel for what was happening in the space. Kathy McTavish, creator of the project, welcomed them and answered questions.

This was followed by the arrival of several people who were present for the previous evening's discussion about hypermedia. "It's beautiful but difficult to navigate that space," McTavish said.

Stacie Whaley: "We talked about how hyperlinks link, the beauty of that being how easy it is to connect one thought or idea to others. Everything can be connected very easily."

Another artist there, a retired teacher (RT) who now paints, explained: "Something that wasn't on my radar was the ability of the web designer to put indicators in the code that will make make their site more surgical."

Some of the discussion circled around the labyrinthian character of cyberspace.

SW: "We also talked about cross between art and commercial realms..."

RT:  "For me it's like getting into a mindset... The career you choose based on your passion vs. your career being determined by what you are able to tolerate."

This last statement brought to mind for me the exercises in Richard Bolles' classic What Color Is Your Parachute? Step one in choosing a career has to begin with a measure of self-understanding, or as Ms. Lenz put it, knowing "what you are able to tolerate."

What makes the duluth quantum computing project so rich is the extensive collection of reading lists and information McTavish has assembled.  You can find the fodder for this week's discussions here at this page on. You'll find a list of gallery organizations, challenges of working in the digital space and examples from the work of other artists in the space.

The #dqcp as a space is designed to create an opportunity for discussion as well as personal exploration. Each week is thematic, yet to some degree undefined. In a culture where everything has been pre-chewed and processed and presented in a manner that is effortless to receive, there may be challenges in knowing how to engage the work. However, paths have been laid out and the reading material provided is extensive. Your rewards from involvement will be directly proportional to the effort you put into engaging it.

The reading list for today's topic included a link for archivists and curators of net.art and net.writing. Part of the impetus for the development of this project was the quest to help artists preserve their work in an ever-changing digital age.

People have asked, "Why aren't there any great works of digital art?" One of the problems art galleries have is that they don't have strong IT staff. Or there is art that was created that doesn't last because software changes. But McTavish shared how some galleries and artists are addressing this. For example, the art "work" includes the instructions for making the installation.

This can be best understood by the example of theater. Shakespeare lives forever because his plays are actually sets of instructions. In its essence, Shakespeare did not write a story. He wrote descriptions of scenes, instructions for the characters to enter and exit the set, and things the various characters were supposed to say. As a result when anyone replicates these instructions we, as an audience, can experience his plays which live and speak to us today.

In the same manner there are artists who produce work that includes instructions for installation. Sol Lewitt wrote directions for people. The act of installing becomes act of creation.

Not all work is designed to be permanent. Eva Hesse, for example, works in materials that degrade over time as opposed to creating permanent sculptures of marble or bronze.

As we explored this week's theme, I was directed to the article on Narrative Graph Models and the Standard Patterns in Choice-Based Games.  This latter awakened in me some of my first enthusiasms with regard to the possibilities of hypermedia and the internet.

Before the existence of the WorldWideWeb a lot of computer geeks did file-sharing in which people created programs and circulated them to friends to experience and experiment with. One program I obtained was called HyperCard, for Mac platforms. It emulated a whole new way of organizing information, so that each page could be linked in a non-linear way to any or all of the other pages in a "document." The result was an experience like what we now have on the Internet. This blog post is a page, but it contains links to a variety of other pages which then can divert you to new territories you would never have found on your own.

When the WWW came along (The visual Internet is only its latest iteration; Internet preceded the visual format we experience since html, Mosaic and Netscape emerged in 1994) I was immediately attracted to the opportunities for storytelling that were opening up. My story An Unremembered History of the World incorporated hyperlinks to "asides" in a primitive way. I also conceived of a primitive Labyrinth which began at the bottom of this page on my first website. 

When all was said and done, the #dqcp stirred in me a desire to revisit these creative new forms of storytelling. This article especially prodded me thus: Standard Patterns in Choice-Based Games.

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Meantime life, and art, goes on all around you. 00110100 1010001 010 10

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EdNote: Birthday shout out to Ann Klefstad who today touched the big Six-Oh. Widely read, a much valued asset in the Duluth arts community... There is much one can learn if one took the time to rummage inside her head. Thank you for your contributions to the arts.

Saturday, August 6, 2016

Duluth Quantum Computing Project: Kathy McTavish's Latest Adventure

"Something's happening here, what it is ain't exactly clear." ~Buffalo Springfield

When Stephen Stills sang these lyrics the words reflected the ominous spirit that pervaded those times. But if presented in a different light, the very same words could be used to describe the excitement that pervades many corners of the modern world where science and technology are bursting into new territories. Something has definitely been happening, and for sure it hasn't always been clear. The phenomenon of digital technology which now not only connects billions of the world's peoples is soon going to connect all our things as well.

There are artists I know who have chosen to remove themselves from the grid, these electronic networks. They work in media that is tactile and celebrate the raw materials of the earth and spirit. At the other end of the spectrum are artists immersed in emerging technologies, internalizing their capabilities and expressing them through the unique grid of their intuitions and imaginations. Kathy McTavish is in the latter camp, especially in this current iteration of exploration called the Duluth Quantum Computing Project. The subtitle for this interactive project is "Storytelling in a Digital Age."

It must have been five years ago that I first encountered her interweaving of words, sound and technology in a Phantom Galleries exhibition in Superior. Her collaboration titled holy fool made a powerful impression at Sacred Heart in 2012. In 2014 the Prove Gallery hosted another collaboration that expanded the boundaries of installation and interactive creation called "the origin of birds."

Excerpt from Sophronia
2015 was huge as McTavish worked with a whole team of collaborators to produce The Sophronia Project, which travelled about the state with much fanfare. The Walker in Minneapolis, the Barn in Wrenshall, the PROVE in Duluth and many other locations hosted this circus-like interactive experience that once again blended creativity and technology.

Though it has only been a year, I found myself wondering what had become of Kathy McTavish since all of these events had created such a buzz and now she had seemingly been quiet for so long. Then, just a few weeks ago, I finally asked a friend if she were still in the region. I was curious regarding what she was up to. It didn't take long to find out she'd not been idle at all. She's done a lot of homework bringing together this arts fusion space.

I stopped to get an introduction to the project and must admit that I'm still trying to wrap my head around it. We're immersed in technology, she notes. Photography had an impact on art when it was introduced. Film added the dimension of time to the images captured by the lens.

Today with computers and the Internet we have code. McTavish explained that "because it has been professionalized it is distanced from the artists.... forcing us to go through software intermediaries to work with programs. I am wanting to break down this barrier where the html and coding is accessible to the artists so we can re-own that space."

One of the negative results of this process is that artists have created digital art and online galleries that are no longer accessible. Their labors to share their work in an online gallery space can become disabled and instead of timeless has become, in some instances, forever lost. Her desire is to empower artists and leave them victimized by the changing technology.

In preparation for this eight week course she has assembled links to videos and writings that will help lay a foundation of understanding. These are not essential or mandatory, and any level of experience from novice to advanced will find a welcome environment here.

Topics to be covered during the course of these two month include the following:

August 4-6
talking to machines ::: the origins of computing
August 11-13
the anatomy of a web page the flying trapeeze ::: the aerial art of hypertext ::: the gymnastics of reading
August 18-20
the architecture of the internet ::: cloud mobiles ::: social graphs ::: intersecting stories
August 25-27
alice in wonderland ::: hypermedia ::: the cross-sensory house of mirrors
September 1-3
code / algorithms ::: the confluence of text & choreography (literary forms in action) ::: code as improvisation / orchestration
September 15-17
drawing :::
September 22-24
revolutionary spaces ::: contested landscapes ::: arts & resistance
September 29-October 1
overview, brainstorming session for future directions & installation opening

The project is housed at 3 West Superior Street in what was previously a Wine Exchange and (I believe) a restaurant, among other things. Rather than have the space left vacant, the next two months (August & September) it will play host to this very unusual learning experience.

Three days a week, Thursdays thru Saturdays, McTavish will be giving lectures, engaging people in educational activities, and offering space for creative exploration.

Visit the project's website at www.mctavish.io/dqcp/ to learn more.
The dqcp FaceBook page contains an introduction and other information.

For additional information related to programming and quantum computing, McTavish has assembled a reading list here of additional information related to programming and quantum computing.

Meantime, life goes on all around you. Explore it. 

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