Showing posts with label Intergalactica. Show all posts
Showing posts with label Intergalactica. Show all posts

Sunday, October 1, 2017

Local Art Scene: This Week in the Twin Ports

Artist Kamikaze Hall of Fame: Intergalactica*
Tuesday
Tweevening: Annie Dugan Presents the History of Plein Air
Tweed Museum, October 3
6:30-8:00 p.m.
Annie Dugan has stepped down from her role as director of the Duluth Art Institute, but she's not abandoned the Twin Ports arts scene. Come hear Annie talk about the resurgence of interest in plein air (in open air) painting and its historical context in the grand scheme of things.



Wednesday
Opening Reception for Artist Kamikazi 8: Games
October 4, 7:00-10:00 p.m. @ Pizza Luce
Hosted by Eris Vafias and Lesley Ross

Artist Kamikaze is an event designed to pair teams of artists who work in disparate mediums. A theme is selected and the various teams create art that expresses or interprets this.

Sneak Peek: Artist Kamikaze 8 
Thursday
Opening Reception for As Above, So Below
October 5, 5:00-7:00 p.m.
New works by Karen Owsley Nease at the Kruk Gallery in the Holden Fine Arts Center.

Learn more about the artist here and at karennease.com.

* * * *
* I had the privilege of participating in at least two Artist Kamikaze events. In each case I enjoyed getting to know creative people I'd not known or worked with previously. When our project was completed, involving a costume artist, a photographer and myself, the story and pictures were so fascinating to me that I had them converted into a book which is available here for free on iTunes. Intergalactica was a collaborative project conceived and produced by Patty Peterson Mahnke, Kate Dupre and myself in the spring of 2012.

* * * *

Meantime, art goes on all around you. Enjoy the shows.

Sunday, September 13, 2015

Sci Fi Sunday: Exploring the Universe of Unfettered Imagination

Science fiction is a category of fiction that blends the craft of fiction with scientific speculations based on current or future science and technology. Or, as Wikipedia defines it, "a genre of fiction dealing with imaginative content such as futuristic settings, futuristic science and technology, space travel, time travel, faster than light travel, parallel universes and extraterrestrial life."

My grandmother was a huge fan of the genre, her shelves packed with works by Isaac Asimov and Arthur C. Clark among others.

My first Michael Crichton read was The Andromeda Strain that I pulled from her shelf back in the Sixties. I also borrowed Planet of the Apes from off her shelf, along with many others of such caliber that many became Hollywood films of note during my lifetime.

Mary Shelley's Frankenstein (1823) is an early example of the form, which captivated the imaginations of many writers. H.G. Wells' War of the Worlds and his Time Machine both advanced the sci fi appetite amongst readers, as did Jules Verne's Journey to the Center of the Earth and 20,000 Leagues Under the Sea.

Whereas readers of science fiction are many, the general culture more often encounters the ideas of great sci fi writers when their works become fleshed out on the silver screen. Jurassic Park, Clockwork Orange, 2001: A Space Odyssey, Johnny Mnemonic, the latter an example of the cyberpunk school by William Gibson. His nihilistic worlds bring dark future scenarios to bear upon people striving to remain human in an increasingly oppressive environment. The first Gibson novel I read was Mona Lisa Overdrive.

One writer whose works have captured an audience through Hollywood is Philip K. Dick, who has had at least nine stories transformed into film. His cult classic Blade Runner was based on a story he wrote called Do Androids Dream of Electric Sleep? Other well known big name films include Total Recall (Arnold Schwarzenegger) and Minority Report (Tom Cruise).

Alas, as a writer I have likewise amused myself with the writing of a few stories of a sci fi character. Here's something a little different that has garnered different reactions from readers, including LOL and "I don't get it." I enjoyed writing it. Maybe you'll enjoy reading it.

An Angry Visitor from Xon

For a different kind of story, download a Free copy of the art project Intergalactica, a steampunk era fairy tale collaboration that three of us created for Artist Kamikaze IV. 52 pages, copyright 2013.


Friday, August 16, 2013

Lessons In Collaboration ~ Intergalactica

Discovery
Collaboration. It's something musicians do all the time. Think John, Paul, George and Ringo. Each brought something different to the group. And the music they created would never have existed had they not learned how to collaborate. Each had talent that was recognized and respected by the others, but in order to be The Beatles they also had to have an additional talent: the ability to collaborate.

Theater is another collaborative experience. The range of skills required is vast, from playwright to director to set designers, casting, actors and all the technical facets of sound and lighting in order for the audience to receive the full force of the production.

By way of contrast, artists and poets have historically been soloists. Walt Whitman, Claude Monet, Robert Frost, Salvadore Dali... They did what they did. They associated with others, bounced ideas off others, but they usually worked alone. Like writing this blog, or a daily diary, painting or drawing is usually a soloist pursuit...

The Beginning
Artist Kamikaze has been an annual Twin Ports event in which artists who work in different media and genres are paired with the aim of producing a work of art on a given theme. It's a competition, invented by Limbo Gallery and Eris Vafias, which results in art for display each year at Pizza Luce.

Last year for Artist Kamikaze IV I was paired with Steampunk fashion artist Patricia Mahnke. Intergalactic was the theme. We initially decided was to create a character and costume, that I would subsequently paint. Eventually this evolved into two characters and costumes, and ultimately a narrative. Our ideas kept expanding and the desire for a third team member with photography and Photoshop skills was fulfilled when Kate Dupre joined the team.

I found the end result -- costumes and five pieces that included two original paintings and over 700 photos -- so exhilarating that I felt it should be shared with a wider audience. That was the impetus behind producing the eBook Intergalactica

Here are some of the lessons I learned through this experience.

Trust
Intergalactic Contact
I had no pre-conceived notions on where to take our project, but when Patty and I first met she showed me some ideas for costumes that she'd sketched. She envisioned more than one character, as in a story. My skeptical response, when she described the first character was, "Can you do this?" She replied yes with much confidence.

Lesson One in collaborations is Trust. I was impressed by Patty's imagination and had to trust her capabilities. Being a painter my initial thought was that she would make the costumes and I would paint the characters wearing them. But Patty asked me to decorate one of the dresses, right on the material. I'd never painted on material in this manner and was insecure. But she was confident. And she trusted me as well. The final costume for Aurora was a true collaboration.

Confidence
Confidence is a plus in any endeavor, and Patty had it in spades. In basketball you give the ball to your star player at the end of the game because he is confident that he can make that final shot.

Serendipity was also working in our favor. Napolean Bonaparte stated that in planning a battle one is wise to include spaces in the plan to allow serendipity, the unexpected, to happen.

Njall
As a team the three of us brainstormed to develop a story line. That week I wrote a first draft. I was encouraged when they liked the foundation I fleshed out. In a subsequent meeting Patty and Kate expressed the thought that the names didn't work. The story was good. Together we generated ideas for names, searching online for Danish, Icelandic and other name sources which would sound foreign to us but have a cool ring to them. Names of characters and planets emerged. And a sense of mutuality began to build. It was not one person’s project, but began to have its own life to which we were all connected and to which we were all contributing.

This is an important part of team collaboration. In projects like this, everyone needs to feel part of the project, have a voice. But there was another important factor at work here, the ability to lay aside ego for the greater good. I created names in the initial story, but when Patty and Kate weighed in I let go of what I originally proposed. The suggestions they offered strengthened the story.

Planning 
The photo shoot would be an important part of the final presentation so we had to set a date for accomplishing this. It would have to give Patty enough time to produce the costumes she conceived and would be far enough from the deadline to create the final pieces we were to display, which was a collage of images, two paintings and a fabulous shot which required amplifications via Photoshop by Kate. The date was set for May 19.

Personal Sacrifice
Making the time commitment was challenging for we each had exceedingly busy schedules. But Kate made a comment that especially fired me up to not pull back on my end. She expressed her concern that what we end up with might look like a high school art project, that we must take this project to another level. This was precisely the prod I needed to go all out, to put in the extra hours required to embellish the paintings with essential details. The best teams are those in which everyone is making the same kind of all out effort.

The night of the show three other teams garnered more votes for their work, but I felt truly gratified by what we had accomplished. It was a privilege to be part of such a dedicated team.

Over the past eight months I have been working with TJ Lind, my ePublishing collaborator, to create an eBook version of our story so it could be shared with a wider audience. The art show is long gone, but the fruit of it is now available as a FREE DOWNLOAD called Intergalactica from the Apple iTunes Store. Check it out. You can't beat the price. 

Don't have an iPad or iTunes, here's a link where you can download the PDF.

Saturday, December 1, 2012

Intergalactica: Part VIII (finis)

Words were useless, but soon they found creative ways to tell their stories. Aurora explained how she had been sent to find a new home for the people of Earth. Njall, using gestures, symbols and the universal language of mathematics, helped Aurora comprehend the plight of Galdur.

For a long time each was silent, pondering the meaning of these things. Aurora then stepped back a pace and as she did so her belt began to radiate in a fascinating swirl of lights and colors, clouds, oceans and deep spacial wonders. Njall’s cheeks flushed and her eyes went wide as she became mesmerized by so strange a sight, and the emergence of a new hope for the peoples of two planets, so different and so the same.




Intergalactica was a collaborative project conceived and produced by Patty Peterson Mahnke, Kate Dupre and Ed Newman in the spring of 2012 in conjunction with Artist Kamikaze IV. The role of Njall was played by Kailyn Avery.

Saturday, November 24, 2012

Intergalactica: Part VII

As she entered the forbidden forest she caught sight of Aurora and was struck dumb by Aurora’s bright spirit and beauty. Weary of the hopeless outlook of her people, Njall stared at Aurora and wondered how anything but goodness could be in store for her people.

Though it was against her nature, Njall stepped out of the shadows into the light of Aurora’s presence and crept toward this wonderful and strange being that stood before her.


Words were useless, but soon they found creative ways to tell their stories. Aurora explained how she had been sent to find a new home for the people of Earth. Njall, using gestures, symbols and the universal language of mathematics, helped Aurora comprehend the plight of Galdur.



CONTINUED
Intergalactica is a collaborative project conceived and produced by Patty Peterson Mahnke, Kate Dupre and Ed Newman in the spring of 2012. The role of Njall was played by Kailyn Avery.

Saturday, November 17, 2012

Intergalactica: Part VI

Within the shadows of the forest Aurora stood motionless, fully aware. Njall, contrary to her tribal tendency to flee, went forward to explore. This was the forbidden Forest of Griffton. Njall had heard that there was an altar there to an unknown God and she suddenly felt compelled to find it, for what reason she knew not.

As she entered the forbidden forest she caught sight of Aurora and was struck dumb by Aurora’s bright spirit and beauty. Weary of the hopeless outlook of her people, Njall stared at Aurora and wondered how anything but goodness could be in store for her people.

Though it was against her nature, Njall stepped out of the shadows into the light of Aurora’s presence and crept toward this wonderful and strange being that stood before her.


CONTINUED
Intergalactica is a collaborative project conceived and produced by Patty Peterson Mahnke, Kate Dupre and Ed Newman in the spring of 2012. The role of Njall was played by Kailyn Avery.

Saturday, November 10, 2012

Intergalactica: Part V

The people of this planet had been cast under a spell, living in perpetual insecurity and fear. Njall belonged to the once fearless tribe of Gissuradotti. In olden times they would have sent an entourage to welcome a strange visitor like this to their planet, but something had crushed their confidence. They had come to believe the lies of a false prophet who said the planet was doomed and they were a doomed race. As a result the entire race chose to live underground, living in caverns underground, waiting for the end.

When Njall saw the brilliance of Aurora’s coming, she trembled.


Within the shadows of the forest Aurora stood motionless, fully aware. Njall, contrary to her tribal tendency to flee, went forward to explore. This was the forbidden Forest of Griffton. Njall had heard that there was an altar there to an unknown God and she suddenly felt compelled to find it, for what reason she knew not.

As she entered the forbidden forest she caught sight of Aurora and was struck dumb by Aurora’s bright spirit and beauty. Weary of the hopeless outlook of her people, Njall stared at Aurora and wondered how anything but goodness could be in store for her people.

CONTINUED

Intergalactica is a collaborative project conceived and produced by Patty Peterson Mahnke, Kate Dupre and Ed Newman in the spring of 2012. The role of Njall was played by Kailyn Avery.

Saturday, November 3, 2012

Intergalactica: Part IV

After a solitary voyage through vast expanses of space Aurora found herself attracted to a solar system aligned with the Andromeda galaxy where she identified a planet that she would soon learn was Galdur, an unusual bewitched planet, yet similar to the Earth where she had been generated.

Her first impressions were that the desolate planet was uninhabited. But then, she perceived a presence. Her instincts told her to be still and wait. She had landed within the shadows of a forbidden forest.

It happened on the occasion when both Galdurian moons were swollen with fullness. As fortune would have it, a young girl from that planet had defied the edicts of her people to visit the shores of Lake Eir where her descendants once played in the open light of day. Her name was Njall.

The people of this planet had been cast under a spell, living in perpetual insecurity and fear. Njall belonged to the tribe of Gissuradotti who had once been bold and fearless. In olden times they would have sent an entourage to welcome a strange visitor like this to their planet, but something had crushed their confidence. They had come to believe the lies of a false prophet who said the planet was doomed and they were a doomed race. As a result the entire race chose to live underground, living in caverns underground, waiting for the end.

When Njall saw the brilliance of Aurora’s coming, she trembled.


CONTINUED

Saturday, October 27, 2012

Intergalactica: Part III

After a final inspection of all her moving parts, the doctors uttered an ancient ritual incantation and the automaton was animated by the spirits of life. In the next instant lights flashed, the doctors leaped away and Aurora was hurtled into the universe to fulfill her mission.


Intergalactica is a collaborative project conceived and produced by Patty Peterson Mahnke, Kate Dupre and Ed Newman in the spring of 2012.

CONTINUED

Saturday, October 13, 2012

Intergalactica: Part I

From March thru the first week of June I was involved in an exhilarating collaborative art project called Artist Kamikaze IV. This was my second year and I was initially paired with clothing artist Patricia Mahnke. The project we undertook was ambitious so we didn't waste any time meeting to outline a plan. What we decided was to create a character and costume, whom I would then paint. Eventually this evolved into two characters and costumes.

As the project evolved we had the good fortune of being able to obtain a third partner, Kate Dupre, who brought photography and Photoshop skills to the project. What follows over the next several Saturdays is the story we created.

Intergalactica
By Patty Peterson Mahnke, Kate Dupre and Ed Newman

Once upon a time the people of planet earth began to realize that their planet had no future. They were not fully aware of the causes, they only knew that earth’s core was shutting down. Mankind did not comprehend the role it had played in this event.

This was the Steampunk era of Celestial Dreamers, however, and two scientists, Professor Minerva Delphina Wonderborn and Dr. Jules Langdon Lafon, pulled threads of a dream together to create an automaton who could give the people of Earth a vital hope. In her womb she carried galaxies, nebulae and rainbow fragments of infinity.


CONTINUED

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